Pirate Waters
Pirate Waters
Position your cannons, control the countdown, and outmanoeuvre rival pirate captains in fast-paced naval battles.
Every ship fires all mounted cannons simultaneously when its shared volley timer reaches zero, so victory depends on positioning and timing rather than button mashing.
Features
• Custom cannon placement
• Shared volley countdown
• Sandbox, Survival, and Campaign modes
• Boss battles
• Pickups and upgrades
• Physics-based naval combat
Controls
• W / S — Throttle • A / D — Turn • 1–5 — Use stored abilities
Made for GMTK Game Jam 2026.
Theme
Count Down — every ship fires automatically when its shared volley timer reaches zero, so success depends on positioning, timing, and planning ahead.
Credits
Art
Kenney — Pirate Pack (ships, cannons, water, islands, effects) https://kenney.nl/assets/pirate-pack
Sound
Chequered Ink — 400 Sounds Pack (edited gameplay, pickup, UI, and event sounds) https://ci.itch.io/400-sounds-pack
Music
HydroGene — High Quality 16-bit RPG Music (CC0 1.0) https://hydrogene.itch.io/high-quality-16-bit-music
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | futurecontingents |
| Genre | Action, Strategy |
| Tags | 2D, Game Maker's Toolkit Jam, Pirates, Real time strategy, Singleplayer |
| Content | No generative AI was used |





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